MULTIMEDIA |
We are in a world where modern technology evolves. And I wonder about what if this technology evolves more advance. Now, we literally experience a heavy change that brought by this scenario and many people from different countries experience the effects of this. Movie world and even television or news program take this opportunity to level up the wildness of showing video on the screen. We are now able to feel, hear and see like we are on the movie itself. But I wonder how it will look like if we continue to advance this beyond what we already achieve and move further more until we meet our satisfaction. So, I want to take you on an adventure that will lead you to the progress in 3D Multimedia but before that, I would like to thank Wikipedia for this history. Now, sit back, relax, wear your glasses, turn off the light and let this play on.
First, the 2D to 3D Conversion. In the case of 2D films that were generated from 3D models (as with CGI animated films), it is possible to return to the models to generate a 3D version. For other 2D films, different techniques must be employed. For example, for the 3D re-release of the 1993 film The Nightmare Before Christmas, Walt Disney Pictures scanned each original frame and manipulated them to produce left-eye and right eye versions. In 2011, Disney became the first studio to convert 2D hand-drawn animation to 3D with the 1994 film The Lion King, and the 1991 film Beauty and the Beast. Dozens of films have now been converted from 2D to 3D. There are several approaches used for 2D to 3D conversion, most notably depth-based methods.
Second, the Live-action. The standard for shooting live-action films in 3D involve using two cameras mounted so that their lenses are about as far apart from each other as the average pair of human eyes, recording two separate images for both the left eye and the right eye. In principle, two normal 2D cameras could be put side-to-side, but this is problematic in many ways. The only real option is to invest in new stereoscopic cameras. Moreover, some cinematographic tricks that are simple with a 2D camera become impossible when filming in 3D. This means those otherwise cheap tricks need to be replaced by expensive CGI. for example, Oz the Great and Powerful. In 2008, Journey to the Center of the Earth became the first live-action feature film to be shot with the earliest Fusion Camera System released in Digital 3D. This film was later followed by several other films shot in Live-action. The 2009 release of Avatar was shot in a 3D process that is based on how the human eye looks at an image. It was an improvement to a currently existing 3D camera system. Many 3D camera rigs still in use, simply pair two cameras side by side, while newer rigs are paired with a beam splitter or both camera lens built into one unit. Digital Cinema cameras are not really required for 3D but are the predominant medium 99% of what is photographed. Film options include IMAX 3D and Cine 160.
Third, the Animation. CGI animated films can be rendered as the stereoscopic 3D version by using two virtual cameras. Because the entire movie is basically a 3D model, it only takes twice the rendering time and a little effort to properly set up stereoscopic views. In 2004, The Polar Express was the first stereoscopic 3D computer animated feature film. In November 2005, Walt Disney Studio Entertainment released Chicken Little in digital 3D format. The first 3D feature by DreamWorks Animation Monsters vs Aliens followed in 2009 and used a new digital rendering process called InTru3D which is a process developed by Intel to create more realistic 3D images despite the fact that they are animated. InTru3D is not a way that films are exhibited in theaters in 3D, the films created in this process are seen in either RealD 3D or IMAX 3D.
Fourth, the Video Games. In June 1986, Sega released the Sega Master System, part of the third generation of gaming consoles. The system had a card slot that provided power to a single pair of LCD shutter glasses, allowing certain games to be viewed in 3D; however, only 8 3D-compatible games were ever released, and when the system was redesigned in 1990 in order to cut down on manufacturing costs, it lost the ability to support 3D. It was the first known electronic device released in North America to use LCD shutter glasses. In July 1995, Nintendo released the Virtual Boy, built around a 3D viewer held closely to the users' eyes, acting like a pair of goggles. Both left and right eye images were red and put a strain on players' eyes; the system was a failure and was discontinued the following year. In December 2008, several third party developers for the PlayStation 3 announced they would work toward bringing Stereoscopic 3D gaming to major gaming consoles using their own technology. In the coming months, both the Xbox 360 and the PlayStation 3 will be capable of 3D imaging via 3D TV and system/hardware updates. On June 15, 2010, at the E3 Expo, Nintendo unveiled the Nintendo 3DS, the successor to the Nintendo DS series of handheld consoles. It is the first gaming console to allow 3D viewing without the need for 3D glasses or an equivalent.
Fifth, the Television. After the unexpected box office success of Avatar and a record number of 20 3D films released in 2009, TV manufacturers saw the demand for 3DTVs go up dramatically and went further into research and development. Samsung launched the first 3D TV in February 2010. Each TV manufacturer would make their own 3D glasses. Samsung released a 3D starter kit which included the purchase of 3 items with a discount at select retailers; the starter kit would include a Samsung model 3D TV, a Samsung brand 3D-capable Blu-ray3D player, and a box with two pairs of Samsung brand 3D glasses which included an exclusive 3D Blu-ray edition of Monsters vs. Aliens. Specifications for 3D also include the HDMI 1.4a standards. Some of these TVs can also convert 2D into 3D, but such features are limited as to how much depth can be generated. In June 2010, Panasonic announced Coraline and Ice Age: Dawn of the Dinosaurs as bonus 3D Blu-ray titles with the purchase of any of their 3DTVs. On June 22, 2010, Cloudy with a Chance of Meatballs became the first 3D Blu-ray title to be released without any requirements to buy any new electronic hardware but free copies of this title will be included in 3D entertainment packages by Sony. In 2010, the only option was active shutter glasses and in 2011, TV manufacturers, notably LG and Vizio will offer passive circular polarized glasses in mid to late 2011 as well as Sony to offer glasses-free technology for 3D content. In 2015, Samsung unveiled an 8K display with glasses-free 3D making it the largest 3D TV and the highest resolution to date.
Sixth, the Home Video. Several DVD and Blu-ray releases have already tried their hands at releasing the 3D versions of films by using an anaglyph format. One noted release prior to the advent of digital cinema is the 1982 film Friday the 13th: Part 3 in 3D but other such films actually shot digitally like Coraline were released on DVD and Blu-ray. Both included 2D and 3D versions and both were packaged with pairs of 3D glasses. The Blu-ray Association ordered a new standard for presenting 3D content on Blu-ray that would also be Backwards Compatible with all 2D displays. In December 2009, it was announced that they had adopted the Multiview Video Codec, which would be playable in all Blu-ray disc players even if they could not generate a 3D image. The codec contains information that is readable on a 2D output plus additional information that can only be read on a 3D output and display. A future extension for 4K Blu-ray 3D is currently in development for the HEVC codec.
Seventh, the Broadcasting. In 2008, the BBC broadcast the world's first live sporting event in 3D, transmitting an England vs. Scotland rugby match to a London cinema. On April 3, 2010, Sky TV broadcast a Chelsea vs. Manchester United that matches around 1,000 pubs in the U.K. ESPN 3D launched on June 11, 2010. On July 1, 2010, N3D became the world's first 24-hour 3D channel. 25 matches of in the 2010 FIFA World Cup soccer tournament were broadcast in 3D.
In conclusion, 3D Multimedia are advancing at a huge pace. Progress on several fronts is being presented, and significant enhancements are being achieved in areas of 3D displays, 3D audio, free viewpoint synthesis, 3D virtual environments, 3D collaboration and many others. We expect this area to be very dynamic for the next several years, finishing with a persistent 3D displays and environments. We have some exciting years ahead, are you ready for that? Because we are not yet done.
Group Essay led by - Fernando, Jericho Joshua G.
ABMMA 1-B (open)
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